- Knownframe
- battlemap-mcp
- Docs
- Using other mods
Using other mods
battlemap-mcp works alongside other Dungeondraft mods. Two popular ones change what your assistant can do: Moulk’s Unofficial Patch and the Custom Snap Mod. Your assistant notices each one when it is loaded and adapts; without them, nothing on this page applies.
Unofficial Patch
Section titled “Unofficial Patch”While Moulk’s Unofficial Patch is loaded:
- Bigger maps. Your assistant can resize a map to anything from 1 to 200 tiles a side, instead of Dungeondraft’s usual 8 to 128.
- The Above Lights layer. Your assistant can place objects on the patch’s Above Lights layer (layer 1100), which draws over lights. Without the patch, that layer does not exist and is refused. Items set on top of a surface that is already on layer 900, the highest normal layer, go on 1100 only with the patch.
- Extended terrain. On a level where you have turned on the patch’s 24 terrain slots, your assistant does not paint terrain, so it cannot spoil what you painted. It tells you when that is why it stopped.
- Free Transform and groups. Objects you shaped with the patch’s Free Transform keep their shape when your assistant turns, scales or copies them. Groups you made (Ctrl+G) stay grouped when it moves a member.
- Camera, text and walls. Your assistant’s zoom, text placement and walls are kept from being reset by the patch’s own per-frame changes, including its option that lets light through walls.
- Popups. The patch’s welcome and pack-purge dialogs do not stop your assistant. They do pause some of the patch’s own features while they are open, so close them when you can.
Cropping and resizing from the top or left work with or without the patch. Without it, your assistant also repairs the terrain paint and cave borders that Dungeondraft’s own resize gets wrong from those sides.
Some of this depends on the patch’s version: the steps that reach into the patch’s own settings were checked against version 1.7 and run only on that version.
Custom Snap Mod
Section titled “Custom Snap Mod”The Custom Snap Mod gives Dungeondraft square, hex and custom grids, with your own spacing and offset. Your assistant can read your grid, but it never changes your snap settings.
Snapping in Dungeondraft moves your mouse cursor. Your assistant does not use the cursor, so by default it places things at exactly the coordinates it chose, which may fall between your grid points. To have it follow your grid:
- choose Snap to my grid under Placements in the MCP Bridge panel, so it applies whenever your assistant has not been told otherwise; or
- ask for it in a request, for example “snap the furniture to my grid”.
Snapping to your grid follows the same rules your cursor does: it applies only while snapping is on (the S key) and the mod’s grid is enabled. Your assistant then places objects, rooms, walls, doors, paths, lights and prefabs on the points your cursor would land on, and moves and copies travel in whole grid steps. Scattered detail and winding paths are left loose, so they don’t turn jagged and regular.
Hex grids
Section titled “Hex grids”On a horizontal or vertical hex grid, your assistant places on the hex lattice and plans rooms and routes on it, and tells you it is working on hexes. A room’s four corners all land on the lattice.
The mod’s isometric grid behaves differently by version. Where the mod snaps isometric as horizontal hexes, your assistant does the same; where it does not, your assistant reports the grid and places without snapping. If a map carries its own grid in its saved file, your assistant reads that one when the map is opened.
If the Custom Snap Mod is not installed, your assistant can still snap to Dungeondraft’s own grid when you ask: the whole tile for walls, rooms, lights, moves and prefabs, and the half tile for objects, doors, windows and paths, as Dungeondraft’s own tools do.